Monday, May 6, 2013

after seeing the great graphics of the 360 & PS3, do you think these systems would last for 10 years?

Q. the PS4 and new XBOX being 2016 or beyond? i mean the next stop would be the final one since you cant go over photorealism
no, officialy the PS2 was only 6 years, because the PS3 came out in 2006. I dont care how long they make game for a system, some games for the dreamcast and neogeo are still being made after 18 years. i am talking about an official new system

A. Someone recently asked if it was really true that the ps4 and xbox720 would be released in 2010. Which is ridiculous. They might start work on a new xbox that soon, but it will take a long time to develop, and they won't likely call it xbox720, either, "720" only relates to snowboarders or skaters.

Both consoles were designed to satisfy the high-end HD market. Only a small percentage of people have HDTV's yet. After February 2009 that percentage will make a jump, but it will still be years before it even reaches the halfway point. Maybe 2013 or so.

Next, the xbox and ps3 are the limit of current home-pc processing technology. Processors reached their current, 2 to 3 ghz limit about 5 years ago, due to heat problems. A recent advance in chip technology will allow faster chips to be made, but it's not even close to being implemented yet. The xbox has 3 fast processors, and the ps3 has a staggering 7. That's about as many processors as you can put into a computer or console, and still have it be cost-effective and have developers making applications for it.

So the bottom line is basically, they CAN'T make the next generation yet. The technology it will have to involve is in its infancy, I doubt it will be implemented in time to save Moore's Law, maybe in big mainframes or servers it will be implemented in 2 or 3 years, but I think it will realistically hit PC's in about 2012 or 2013. Console developers need to see how it works in PC's before putting it in consoles, so giving them a couple years dev time would put the next generation around 2014 to 2016.

Now about that photorealism thing, I disagree, there's a lot more to do to make games more realistic and lifelike.

For one thing, most 3D games use classical rules of perspective, ignoring the way the world actually looks to your eyes. You don't see a rectangle in front of you, and you have much more peripheral vision too. If you turn quickly in a 3D shooter, straight lines often look curved. Devs have been making optical tricks to deal with this for a while, but there is much work to be done.

A couple years back, Sony showed off the first flexible LCD video screen. That's right, you could conceivably have a game system where the screen wraps around in a semicircle around you, or even a "virtual reality" room where the screen surrounds you. Games for such a system will be awesome and will take more than the next generation to handle





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