Saturday, May 25, 2013

Some computer experts say that the graphical quality of video games has reached a plateau?

Q. e.g., look how good the graphics are for a game like Crysis 2. These are rendered on hardware that was nearly outdated in 2005. You could imagine the potential of similar hardware in 2011. Or would it even make a difference?

What will make the next generation of gaming distinctive from the current?

In the past, the answer to this question was easy: GRAPHICS.

A. PC graphics can continue to march forward with ever more impressive hardware optimizations, higher resolutions, better physics, etc. However consoles are going to have a much tougher time of it. Sure with this generation we saw the jump to HD, or at least 720p@30fps. However the next batch of consoles should have no problem with 1080p@60fps which is the maximum any HDTV is capable of producing. Even 3D won't be a problem for these consoles - if they decide to support it.

Really the only direction left is better physics, and better textures. However these are going to seem more like minor bumps vs. the huge leaps we've been used to. It might also mean consoles will come out less frequently - no need to upgrade as frequently.

The 360, for instance, will turn 7 later this year and while Microsoft is working on a new console we probably won't see it on shelves until 2013 at the earliest - nearly 9 years after the 360 came out.


What will come after the Xbox360, Wii, PS3?
Q. I only own a regular Xbox, and am planning to buy a new console.

My question is this: Am I too late in buying gaming console? Should I wait until something else comes out? WILL something come out in the near future?
Anyone have any information or opinions?

A. Nobody knows what the next generation will look like or when it will be released. Anyone who says they know is a big fat LIAR cause they haven't even been designed.

In fact, the technology doesn't even exist yet to make them. Look at the number of cores in xbox360 and ps3: 3 and 8. Each on a 3.2ghz clock cycle. The last couple years have seen the death of Moore's law, which predicted the number of transistors on an IC would double every 18 months. They can't do it anymore because there's a heat barrier, so they had to resort to making multiple cores and pretending it was one "chip." It is hard to make software for and generates even more total heat than it would if they had just stuck with single core without making it any faster. But they can't do that, because the industry expects Moore-compliant products.

Look at any pc on the market today, are there any cpu's clocked faster than 4 ghz yet? No, and they don't even sell them that fast, you have to overclock them. Every new pc is at least a dual nowadays, up to 4 and it looks like they'll be going 8 soon. About to finally catch up with the ps3 except their multithreading still isn't as advanced as the Cell's is, or as good for running 3d game engines either.

So what will they make a ps4 out of? A new Cell with 16 cores? Don't bet on developers lining up to make games for that. It would also overheat like crazy. Circuit width tech is down to 45nm now, but it took three years, since the original ps3's on 90nm. That's not a very fast increase, it would never make a 16-core console realistic. Likewise if Microsoft wanted to take xbox to the next level they'd have to release some kind of 8-core goliath, it would make the red ring of death look like an ice cream social at the south pole. The tech is not there; there is no design. Not even a concept.

Now, the Wii can and probably will upgrade, but that's not gonna make it the first of the next generation. It will make it the last of the current generation, just as Wii is the last of the last generation. The only next gen part of Wii is the controller, and that is an accessory. The console is a 700mhz single-core putz. It is no more powerful than your original xbox. It can't output HD, it has no web browser, it is limited in a zillion ways. If they redesign it to have a dual-core at the standard 2 to 3ghz, then it will outperform the old wii by leaps and bounds. But it will only be a current-gen console. I don't expect them to upgrade the cpu though, only the graphics chip to make it HD capable. Because Nintendo has long feared the US digital transition when suddenly zillions of people will have new HDTV's and realize standard def really kind of sucks.

The console that will last the longest is the ps3, because it has the most advanced cpu and also the best gpu of the bunch. (400gflops compared to 240gflops for xbox's gpu). They're wasting their time on motion sensing right now, which the ps3 has done since it was released and also with the playstation eye, and xbox knows it can't make a better console yet either so it's trying to get your grandmother to play too. Motion sensing control is a joke.

There will not be any real current gen consoles released before the year 2013. Only portables.


Why is there no PAL or NTSC games on the PS3?
Q. i mean the 360 and wii (i think the wiiU also) have pal and ntsc games but the PS3 doesnt, and when i asked about the differences between pal and ntsc they told me that it is all about graphic and nothing else (1 is american the other is european or something like that) and did the PS2 have pal and ntsc games?? (i dont quite remember DX)

and does the WiiU and will the 720 have pal and ntsc?

and thanks

A. Those answers are either wrong or incomplete......................

Simply because of individual companies policy.

Sony does not allow any regional restrictions on its consoles released after 2006. All publishers must release region free games, while modern consoles of Microsoft and Nintendo still do.

That means PS3, PSP, PS Vita games are all region free.
While for PS3 games they still provide either ( optional NTSC or PAL ) + at least one HD output.

That means if a user use the old type SDTV, he need to do TV matching to the game disc, or graphic problem may occur on certain discs.
If he uses HDTV with HDMI cabled, then no problem. The output uses 720i, 1080p ..etc

In short:
PAL / NTSC on PS3 games stands for output only
PAL / NTSC on WII and xbox , xbox 360 stands for compatibility only ( the connection between game disc and console )
And this compatibility are divided into 3 types ( NTSC-U/C, NTSC-J, PAL ) , NOT 2 types.


In conclusion.
For PS3 games, users need to do matching between game disc and TV if they have no HDTV.
For PS2, Wii, WII U, xbox and xbox 360 games, users need to do matching between game disc and console.
Note: xbox 360 games are a lot different, Microsoft let publishers to decide whether to have to region locked or not, and most of them made disc region free.
Hence, there are lot of xbox 360 games are region free indeed, and do not have this restrictions

People there always got confused with output =/= compatibility, and thought they are same thing.....

xbox 720 compatibility is not yet announced by this date 21 Feb 2013, but its expected to be region locked which is a bad sign. We do hope they still let publishers to decide it like those xbox 360 ones did.





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